Hey Kids! CoH COMICS! – April 2016

HeyKidsRecovered and reissued comics from the CoHCOMICS.COM archive for April 2016…

Pathos 1
Futana 1
Futana 2
Starship Agamemnon 0
Starship Agamemnon 1
Starship Agamemnon 2


Marks Remarks

Back in February I touched on the the fact that I’d failed to deliver an update for the CoHCOMICS site for the first time since I took it over. Unfortunately following that the same thing happened again for the next update and the next and I came to the realisation that I just wasn’t enjoying it any more.
On top of that the laptop death/remediation issues with the domain name/a general lack of time to develop it further/other superhero MMOs being prettier/not actually having played CoH since i14/Paragon Studios global account merger stupidity had all conspired to force me to the decision to draw the site to a close at the end of April.
Thanks to this blog though most of it will still be around in some form even if it takes a while to move all the material across and it’s not to say I won’t do something with it or the three dozen or so submissions which are still waiting to go online eventually, but after five years running it (three of which have been updating a minimum of very two weeks) and nearly seven after the site first opened it’s doors it was time to take a breather!

With all my new-found free time I’ve gravitated back to playing Champions Online, favouring it slightly even over my beloved Star Trek Online with its recent content drought. That’s not to say Champs has been any better in that regard what with the buyout of Cryptic from Atari by Perfect World and effort seemingly being focused on the move of STO to a free to play model instead, but having left CO when the closed beta for Trek started and not having returned till the debut of its Weekly Comic Series there’s a ton of old content which is entirely new to me at this point.

It’s also prompted me to push on with my Tabula Rasa comic. In fact in the last month I’ve made more progress on that than I have at anytime since I completed the first 14 pages of it back in July 2009!

Champions Online Aftershock part 3

After a full Retcon and judicious use of my Steam bonus sidekick being offered to celebrate the arrival of Free To Play Games on the service, I was able to blast through episode two just at the weekend there which I’d previously struggled badly with and it led straight onto episode three as a result. Actually, had I not read the final line of dialogue before the “to be continued…” for episode two in the forums it would only have been the unexpected disappearance of my Viper pet and the fact I was back in the bunker after exiting it to see the alien dimensional vista which would have clued me in to the fact I’d jumped onto the next part!

This third installment was a 100% improvement from the previous two, much more interesting objectives to complete and a more balanced difficulty curve.
The evac runs on the survivors in the caves were a neat change of pace although I missed the optional objective to destroy the transport before the Viper troops could use it to escape (being as I was slightly distracted by a 30 foot nightmare creature invading the fort) but had no trouble understanding the instructions for using the Osprey for one final mission and almost felt like I’d lost a friend after engaging the autopilot.

After swearing off this first Comic Series after my experience of part two, I’m back onboard and slightly disappointed that I’ll be on holiday and miss the respective debuts of the concluding parts. Gah!

Champions Online Aftershock part 2

Although I found elements of the first part of this weekly comic series set of missions tedious (in-between game client crashes whenever a missile targeted my character as he jumped around the map) I was eventually able to slog through it to completion.

Unfortunately, I’m afraid this second mission was dreadful and frustrating to solo even on normal difficulty for my character.
Having lost my VIPER companion to the fight at the top if the lift meant I couldn’t make enough headway to even scavenge for the parts to repair the generator as instructed and on the second attempt to play through after being disconnected (from the beginning? Really Devs? STO saves your progress on each ground/space map transition guys) it was only stopping to allow his pets to heal him and the fact I’d levelled to 12 during our progress which kept him on his feet until the fight outside the generator room.

After 40 minutes of enduring the tedium of the final boss “fight” where I spent 95% of the time blocking and only managed to get his health down by 1/6 I gave up on the mission and by definition (having not completed part two), this Champions Online weekly series Comic series altogether.

It’s hugely disapointing that the Cryptic Studio stablemate, Star Trek Online has these weekly series nailed, it was only the prospect of equal brilliance over here which brough me back to Champions after playing that game solely since Beta, but I guess once the pre-Season 4 hiatus is over I’ll head back to the Final Frontier full time…

I’ll head back to CO to see if there’s been an improvement by the time the second series rolls round but someone in charge at Cryptic really wants to take a look at the Star Trek Online equivalents, which are enjoyable and challenging for any player regardless of level/build or play preference.

Covers for comic books I’ll never get round to producing, part eight


Unusually this was for Christmas as opposed to being a birthday present.  Maybe it was because it was back to the superhero theme again?  What will I do when they don’t release any new MMO’s I’m interested in..?

And another from Champions Online…

A Sparky one, done in an attempt to lure him out of hiding and start producing comics again.  Actually this was going to be a Champions cover as well, but I just didn’t have the elements required so resorted to using CoH images…